![]() ![]() ![]() Hardware has gotten better and faster, but the workloads we throw at computers have also grown. The comparison is not quite that simple, though. The SNES, to which Doom was ported, had a nominal clock speed of 3.58 MHz-the computer I’m writing this on has eight CPUs and each one has 3.9 GHz. Yes, if we compare CPU speeds from today with those from 1999, it’s easy to conclude that things should be a lot faster. It comes up repeatedly on the internet: software has become bloated, meaning it uses too much memory, it’s slow, it’s inefficient, and it’s often unclear why we need all that crap. Let’s start with that first adjective-bloated. ![]() Has software development indeed become “bloated, overengineered, and slow”? Software is not as simple as it used to be A SNES port in three weeks? No matter what is being ported, three weeks for a platform port is fast. ![]()
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